Using HTML5, you can easily insert an image inside a video by utilizing the HTML5 <canvas> tag. You can include the desired image as an extra layer in the canvas by using the 'drawImage()' API method.
The <canvas> tag allows you to include a given image along with extra options to manipulate how it looks, such as shadow and clipping. This can be done by adding special width, height and rotation attributes.
The API method 'drawImage()' can be used to insert to the desired image on any given time while playing the video. You can also resize the image by setting the new width and height parameters of the API method.
To start using HTML5 to insert an image inside a video, begin by creating the video in an HTML format and adding the video tag:
<video id="exampleVid" width="550" height="390" controls>
<source src="video.mp4" type="video/mp4">
</video>
Then, add the image tag right above the video tag you just created, making sure to link it to the image you wish to insert:
<img src="image.jpg" alt="insertImage" />
Now you'll need to add a few lines of JavaScript. The code should look something like this:
<script type="text/javascript">
// access the video element
var vid = document.getElementById("exampleVid");
// access the canvas element
var canvas = document.getElementById("canvas");
// define the canvas context
var context = canvas.getContext('2d');
// assign the image tag to a variable
var image = document.getElementsByTagName("img")[0];
// draw the image on the canvas
context.drawImage(image, 0, 0);
//this will draw the image on the video
function insertImage() {
context.drawImage(vid, 0, 0);
}
// use the window.setInterval method to constantly call the insertImage() method
window.setInterval(insertImage, 300);
</script>
Finally, you will need to add the canvas tag right below the video and image tags that you just created:
<canvas id="canvas" width="550" height="390"></canvas>
Now you should have a fully functional HTML5 canvas tag that will display your specified image over the video!